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Human-computer interaction (HCI) is a multidisciplinary scientific field that deals with the development, evaluation and implementation of interactive computing systems for human use, as well as to study various aspects of its impact. In the field of computer supported collaborative work, emphasis is placed on the ability of systems to support collaborative interaction of a group of people. The system may be based on the Siemens HMI software.
Human-machine interaction (HMI) is a parent field which deals with similar issues but generalizes the interaction between humans and the machine. An important aspect in this field involves the usability of software and hardware. The standard EN ISO 9241 (especially Part 110 and 11) defines which requirements are placed on the usability of software or hardware.
Human-computer interaction has differences with the human factor (accounted in ergonomics and usability), it focuses more on users working with computers rather than with other types of equipment. HCI also focuses on the implementation of software and hardware to support the interaction. Thus, the human factor is a broader concept. HCI can be characterized as the human factor - although some experts are trying to divide the data area.
The term human-machine interface is sometimes used to refer to what is best described as direct neural interface, or some imaginary technology can make a direct connection between the human nervous system and a computer. The user interface is to be understood as an intermediary between man and machine, and may include both the hardware and software side of a machine.
As an example, when driving the driver uses the steering wheel and accelerator to determine direction and speed. The steering, throttle and dashboard instruments in this example, are the human-machine interface. The vehicle reacts to the interaction. An important aspect of human-computer interaction entails ensuring user satisfaction.
On the computer side, technology design of computer graphics, operating systems, programming languages and development environments is important. On the human side, communication theory, linguistics, sociology and cognitive psychology are critical aspects. Due to the interdisciplinary nature of human-computer interaction, people with different levels of training contribute to its success.
When designing user interfaces, developers consider the results of cognitive research in areas such as memory and attention. Modern models tend to focus on the ongoing feedback and dialogue between users, developers and engineers endeavor to ensure that the technical system revolve around the needs of users. User-oriented design: the development of user-centric systems is a modern, widely practiced philosophy, the essence of which is that users should be central to the development of any computer system.
From an organic point of view, it is possible to distinguish three types of HMI: The acquisition interfaces: buttons, knobs, joysticks, computer keyboard, MIDI keyboard, remote control, motion sensor, microphone with voice recognition. The combined interfaces: touch screens, multi-touch control feedback. Games and virtual worlds such as Second Life, Everquest or Wolfenstein, where several players or users enjoy overall immersion in a common landscape, provide insight into new relationships that can be implemented through realistic interfaces.
Human-machine interaction (HMI) is a parent field which deals with similar issues but generalizes the interaction between humans and the machine. An important aspect in this field involves the usability of software and hardware. The standard EN ISO 9241 (especially Part 110 and 11) defines which requirements are placed on the usability of software or hardware.
Human-computer interaction has differences with the human factor (accounted in ergonomics and usability), it focuses more on users working with computers rather than with other types of equipment. HCI also focuses on the implementation of software and hardware to support the interaction. Thus, the human factor is a broader concept. HCI can be characterized as the human factor - although some experts are trying to divide the data area.
The term human-machine interface is sometimes used to refer to what is best described as direct neural interface, or some imaginary technology can make a direct connection between the human nervous system and a computer. The user interface is to be understood as an intermediary between man and machine, and may include both the hardware and software side of a machine.
As an example, when driving the driver uses the steering wheel and accelerator to determine direction and speed. The steering, throttle and dashboard instruments in this example, are the human-machine interface. The vehicle reacts to the interaction. An important aspect of human-computer interaction entails ensuring user satisfaction.
On the computer side, technology design of computer graphics, operating systems, programming languages and development environments is important. On the human side, communication theory, linguistics, sociology and cognitive psychology are critical aspects. Due to the interdisciplinary nature of human-computer interaction, people with different levels of training contribute to its success.
When designing user interfaces, developers consider the results of cognitive research in areas such as memory and attention. Modern models tend to focus on the ongoing feedback and dialogue between users, developers and engineers endeavor to ensure that the technical system revolve around the needs of users. User-oriented design: the development of user-centric systems is a modern, widely practiced philosophy, the essence of which is that users should be central to the development of any computer system.
From an organic point of view, it is possible to distinguish three types of HMI: The acquisition interfaces: buttons, knobs, joysticks, computer keyboard, MIDI keyboard, remote control, motion sensor, microphone with voice recognition. The combined interfaces: touch screens, multi-touch control feedback. Games and virtual worlds such as Second Life, Everquest or Wolfenstein, where several players or users enjoy overall immersion in a common landscape, provide insight into new relationships that can be implemented through realistic interfaces.
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