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For as long as home computers have been around Sci Fi Games have been created. Dating back to the first arcades and consoles developers have cited certain games as the moment when they decided their future careers. Here we overview some games that were the most inspirational.
Space Invaders was the first arcade game to become internationally successful. Developed in Japan and released in 1978 in an era when science fiction movies were dominating cinema. It was such a huge success that additional 100 yen coins had to be minted. Space Invaders was the first successful two-dimensional fixed shooter game. The pixelated alien spacecraft image remains a popular pop culture icon.
Many early home computers were sold by people wanting to play the popular and highly addictive space trading simulation Elite. The trading portion of the game was relatively simple and was enriched by wireframe space combat. A much enhanced second edition was released for more powerful computers in the late 1980s and the development team have promised to release a modernized version.
Elite launched the first wave of people purchasing computers for their homes. At the time computers were only used lightly at work places and most schools only had small labs. This game inspired a generation of youngsters to impress on their parents the advantages of having a computer at home. Once they had the computer many also explored what else could be done. This is generally considered to be what inspired many developers to choose their career. One of the two lead designers of Elite, David Braben, recently went on record calling for curriculum changes to encourage the next generation.
Although not the first game of its type Speedball was a very popular and violent sporting game. Based around a metallic arena that resembles an ice skating rink or handball court it became popular amongst sports fans. The concept that sports can be enriched with fantastical power-ups has since become a standard.
Half Life was an influential first person shooter game. It was based on a greatly enhanced version of the engine used for the popular Quake game. It combined the first person shooter model with a difficult puzzle. Gordon Freeman, the protagonist, arrives late for work at the Black Mesa Research Facility. After a catastrophic explosion he wakes up to find a portal is opened to a hostile alien world. Although not the first of its type it was the most successful of its era.
Sid Meier's Civilization series was brought into the future with Alpha Centauri. Using the same engine it added a science fiction twist to the classic series. As with Civilization it's based around idealistically different settlements, this time on an alien world. Each faction makes friends and enemies with their rivals until one is dominant. Short videos are played as breaks in the game, some of the quotes are memorable enough to be used in films just often enough for fans of the game to notice them. Since the late nineties it has become the standard for strategy games.
Sci Fi games have made home computers popular. They have also inspired generations of developers and continue to do so with each great game. As game technology continues to develop new ideas are needed to inspire things to get better.
Space Invaders was the first arcade game to become internationally successful. Developed in Japan and released in 1978 in an era when science fiction movies were dominating cinema. It was such a huge success that additional 100 yen coins had to be minted. Space Invaders was the first successful two-dimensional fixed shooter game. The pixelated alien spacecraft image remains a popular pop culture icon.
Many early home computers were sold by people wanting to play the popular and highly addictive space trading simulation Elite. The trading portion of the game was relatively simple and was enriched by wireframe space combat. A much enhanced second edition was released for more powerful computers in the late 1980s and the development team have promised to release a modernized version.
Elite launched the first wave of people purchasing computers for their homes. At the time computers were only used lightly at work places and most schools only had small labs. This game inspired a generation of youngsters to impress on their parents the advantages of having a computer at home. Once they had the computer many also explored what else could be done. This is generally considered to be what inspired many developers to choose their career. One of the two lead designers of Elite, David Braben, recently went on record calling for curriculum changes to encourage the next generation.
Although not the first game of its type Speedball was a very popular and violent sporting game. Based around a metallic arena that resembles an ice skating rink or handball court it became popular amongst sports fans. The concept that sports can be enriched with fantastical power-ups has since become a standard.
Half Life was an influential first person shooter game. It was based on a greatly enhanced version of the engine used for the popular Quake game. It combined the first person shooter model with a difficult puzzle. Gordon Freeman, the protagonist, arrives late for work at the Black Mesa Research Facility. After a catastrophic explosion he wakes up to find a portal is opened to a hostile alien world. Although not the first of its type it was the most successful of its era.
Sid Meier's Civilization series was brought into the future with Alpha Centauri. Using the same engine it added a science fiction twist to the classic series. As with Civilization it's based around idealistically different settlements, this time on an alien world. Each faction makes friends and enemies with their rivals until one is dominant. Short videos are played as breaks in the game, some of the quotes are memorable enough to be used in films just often enough for fans of the game to notice them. Since the late nineties it has become the standard for strategy games.
Sci Fi games have made home computers popular. They have also inspired generations of developers and continue to do so with each great game. As game technology continues to develop new ideas are needed to inspire things to get better.
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